Dungetron 5000: Normal
Last updated
Last updated
Dungetron 5000 is a rogue-lite style combat dungeon with enemies of increasing difficulty. There are 4 rooms to each of the 4 floors. As you clear each room by defeating the enemy, you will receive items they drop. You will keep these items even when you die. Once you die, your progress is reset and you must begin again from the start of the dungeon.
At present, both you and your opponent have one of three available moves (Sword / Shield / Spell) to cast against each other. Each move counters another. Sword counters Spell, Spell counters Shield, and Shield counters Sword. Should your move beat that of your enemy, you will deal damage to them, as well as potentially repair your shield.
40 energy must be spent to enter the dungeon.
By defeating enemies you will earn dungeon scrap (a soulbound item — meaning it can't be traded) that can be used to upgrade your skills, allowing you to become stronger and progress further in combat over time.
In addition to scrap, random rewards (in the form of items, materials, and skins) will drop when you defeat each enemy. These rewards increase in size & rarity as you progress through the dungeon.
10 runs per day (this is subject to change in the future).
You are able to flee the dungeon (end your run without dying) by approaching the ladder once you've defeated an enemy, and before progressing to the next room.
You can craft or purchase Consumablesto take in to the dungeon with you.